### ACE

The card marked **‘A’**. It can be used as a card smaller than 2 to form a run as **Ace, 2, 3** and also as a card bigger than King to form a run as **Queen, King, Ace**. However, each **Ace carries 10 points**.

### BUY IN

The cash amount a player has to pay in order to play a game.

### CHIPS

Virtual money. Public Games can be played by using Virtual Chips. A player can win **virtual chips** by winning in Casino, logging in daily basis or purchasing to enjoy the game.

### CLOSED DECK

The pile formed by cards that are left after distribution of cards to all the players and are placed face down. It is one of the two piles from which the players can draw cards.

### DEAL

The distribution of cards to all the players at the beginning of the game.

### DEALER

There is a **green colored ‘D’** around one of the players. It is for the dealer who virtually distributes the cards. There is a toss at the beginning of the game and the player who gets the lowest value card is considered to be the dealer and always has the last turn.

### DECK OF CARDS

A pack of playing cards. It has 52 cards of 4 different suits plus 2 jokers.

### DECLARE

When a player accomplishes the goal of the game, i.e. melding his/her cards into valid combinations, he/she finishes the game by discarding a card to the finish slot. This is called declaring.

### DISCARD

The act of dropping a card. Whenever a player picks a card, he/she is also supposed to ‘discard’ a card to the open pile.

### DISCARD PILE

Read open pile.

### DRAW

Upon their respective turns, players have to pick or ‘draw’ a card from the open or closed deck.

### MELD

Any possible combination i.e. any run or set.

### FACE CARDS

Jack, Queen and King cards. They are also called Picture Cards and are 12 in number. Each face card holds 10 points.

### HAND

The cards that a player gets at the beginning of the game to be formed into relevant combinations. Whatever cards a player holds, are referred to as his/her hand.

### IMPURE SEQUENCE

A collection of at least 3 consecutive cards of the same suit with a joker in place of a card. For example, ♠3, Joker, ♠5.

### JOKER

A card that can be used as a substitute for any card to form an impure sequence or set. It can be a printed joker or a wild card joker.

### MELDING

The act of forming relevant sequences and/or sets from the cards you get.

### POINT VALUE

Value in money that a point holds in Points Rummy game.

### RUN

**Read sequence.**

### SEQUENCE

A collection of at least 3 consecutive cards of the same suit. It can be pure or impure.

### SET

A collection of at least 3 cards with the same number/face but different suits. **For example**, 5♦, 5♠, 5♥

### POOL RUMMY

A version of rummy in which players collect or** ‘pool in’** money to play the game. It is like playing the Points rummy game repeatedly. As and when a player touches **101 or 201 points**, depending on the version, he/she is eliminated from the game. This continues till only one player is left, and this player is the winner.

### RUMMY

A card melding game of 2-6 players. The cards have to be formed into valid sequences and/or sets. There must be at least 2 sequences, with one of them being pure. **For example**, 2♠, 3♠, 4♠ is an appropriate sequence and 5♦, 5♠, 5♥ is an appropriate set.

### SHOW

When a player has melded his/her cards into runs and sets properly and has a minimum of 2 sequences with one of them being a pure sequence, he/she can make a show of his/her cards by clicking on the show option. The system then asks for a confirmation. Upon confirmation, the cards are shown. At that time, the player can check if all the cards are grouped. After that, he/she can select the option of declare and make a show.

### PRINTED JOKER

The joker card that is available with a deck of cards.

### PURE RUN

**Read Pure Sequence.**

### PURE SEQUENCE

A collection of a minimum 3 consecutive cards of the same suit, without the use of joker. For example, 2♠ ,3♠ ,4♠

### OPEN DECK

The pile of discarded cards i.e. the cards dropped by the players. Players can draw cards from either the open deck or the closed deck, but the cards must always be discarded to the open deck.

### POINTS

Each card has certain value in points. For number cards, it is the same as their number or face value. Jack, Queen, King and Ace cards carry 10 points each. Points have negative value. The player who successfully melds all his/her cards first gets zero points and wins the game.

### DROP

It is the option that allows a player to quit the game, at any time during the game play. A player can exercise this option if he/she feels that his/her cards are not good enough. This is done to minimize one’s loss. If one ‘drops’ in the very first turn, one loses by a meagre 20 points. In case one drops in the second or third turn, one gets 40 points.

### SHUFFLE

After every rummy game, the cards are to be mixed well before beginning the next game. This act of mixing of cards to ensure randomness and hence, fair games, is called shuffling the cards. In the **Online Rummy game**, shuffling is carried out by a certified Random Number Generator (RNG) software.

### SUIT

One of the four orders in a deck of cards – Spades (♠), Hearts (♥), Clubs (♣), Diamonds (♦). There are 13 cards of each suit.

### UNMATCHED CARDS

The cards that are not a part of any combination. When a player declares, the loss of other players is calculated by counting the points of their unmatched cards.

### STRAIGHT RUN

**Read Pure Sequence. **

### STRAIGHT SEQUENCE

**Read Pure Sequence.**

### WILD CARD JOKER

Any card selected randomly to be used as a joker. In case, the selected card turns out to be a printed joker, all the Ace cards are used as wild card jokers.

### WINNER

The player who successfully melds his/her cards first of all and declares.